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Brand Name : IWI
Model Number : IWI-7910
Certification : CE Rohs
Place of Origin : GUANGZHOU CHINA
MOQ : 1 UNIT
Price : 5150-8000 USDT
Payment Terms : T/T; L/C,CRYPTO
Supply Ability : 500 UNITS MONTHLY
Delivery Time : 10-25 WORK DAYS
Packaging Details : WOODEN BOX
Applicable scenarios : shopping malls
Product Description:
VR Mecha Warrior Shooting Machine, an immersive virtual reality gaming platform developed for next-generation interactive entertainment. Designed and manufactured in China, this VR unit combines advanced motion simulation with engaging combat scenarios, delivering a thrilling and realistic shooting experience. It features a dual-zone rotating standing platform that enables full 360° free movement, allowing users to engage in intense VR battles with maximum agility.
Key Features:
360° Dual-Zone Rotation: Enhances realism by supporting seamless, free-form turning during gameplay.
Heavy-Duty Load Capacity: Supports up to 300kg, ensuring a safe experience for a wide range of users.
Compact Footprint: With a minimum floor area of 6.19㎡, it fits easily in commercial entertainment spaces.
High Compatibility: Offers multiple machine models to suit different venue dimensions and requirements.
Powerful & Efficient: Operates at 1000W–1500W rated power for smooth, lag-free performance.
Robust Construction: Built with industrial-grade materials to ensure longevity and reliable use in high-traffic locations.
| VR Shooting Machine | |
| 1, Hardware configuration | |
| Parameter items | Specifications |
| Equipment size | MODEL 7:2914×2124×2569mm /MODEL 8910 3900×1800×2400mm |
| Floor Area | ≥6.19㎡ |
| Whole machine weight | 360kg-500kg |
| Power Range | 1000W-1500W (rated power) |
| Load | Dual zone rotating standing platform, supporting 360 ° free turning, Maxmum 300KGS |
| 2, System configuration | |
| Host performance | |
| CPU: Intel i5-6400 or higher | |
| Graphics card: NVIDIA GTX 1660 (6GB)/RTX 3070 (8GB) | |
| Memory: 8GB to 16GB | |
| Storage: 240GB SSD+1TB HDD | |
| Display and interaction | |
| VR headset: HTC Vive Cosmos or equivalent device | |
| Resolution: 4320 × 2160 for both eyes (mainstream commercial standard) | |
| Interaction method: gesture recognition+motion sensing controller | |
| Positioning technology | |
| Laser/UWB ultra wideband positioning with centimeter level accuracy | |
| Support dynamic capture of multiple people in the same space (≤ 10ms delay) | |
| 3, Software and Content Parameters | |
| Characteristics | Details |
| Game resources | Supports 288+battle games such as "Rhythm Lightsaber" and "Interstellar Battlefield |
| Online mode | Remote networking battle support |
| Physics engine | Real time collision detection based on Cannon. js (3D physics simulation) |
| Security mechanism | Virtual boundary collision warning |
| 4, Adaptation requirements | |
| Space layout: activity area of ≥ 2m × 1.5m (including safety buffer zone) | |
| Network environment: broadband Internet connection (Gigabit LAN is recommended) | |
| Applicable scenarios: shopping malls, video game centers, VR theme parks (recommended for ages 6 and above) | |

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VR Game Simulator Mecha Warrior Virtual Reality Shooting For Playstation Images |